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Old Jun 06, 2005, 02:59 PM // 14:59   #1
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Default Rune's for second proffesion

they need to fix this and allow us to add runes to our armor that will increase our 2nd proffession. I was upset that i bought a mino for healing and couldnt use it and need it

i dont understand why they will not allow this?
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Old Jun 06, 2005, 03:44 PM // 15:44   #2
The Humanoid Typhoon
 
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Quote:
Originally Posted by salatious
they need to fix this and allow us to add runes to our armor that will increase our 2nd proffession. I was upset that i bought a mino for healing and couldnt use it and need it

i dont understand why they will not allow this?

To prevent people from being powerful in both their professions... this way monks can become powerful monks for example.

I didn't like the idea at first, but it does make sense when you think about it.
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Old Jun 06, 2005, 05:05 PM // 17:05   #3
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Seeing that runse do not stack, I myself fail to see how this will make any job too powerful. Most times people want a superior vigor to balance out their superior (whatever) rune or major rune. Adding a few extra things will only give you a little more of and edge in PvE maybe. Even if it did effect PvP minor runes are so abundant that everyone would be able to have them. I think it would be different if runes could stack, if major/superior didn't have life reductions.

Picture a warrior/mo for instance (just for example not exact) and this was your build

Skills:
Axe Master
Sword - 10
Hammer
Strength - 10
Tactics - 8

Smiting
Healing - 8
Protection

Now lets say we add in runes
Head (Superior Vigor)
Body (Minor Absorb)
Hands (Minor Healing)
Legs (Major/Superior Sword)
Feet (Minor Strength/Tactics)

Skills:
Axe Master
Sword - 13
Hammer
Strength - 11
Tactics - 8

Smiting
Healing - 9
Protection

*Then you could add a +1 to a skill from bonus from a helm if you have one.
Getting to add 1 rune to healing or a bonus would not be too dramatic for any class. Because like I said no one would want to add in multiple major/superior runes b/c of life reduction. You are left with minor to choose from and that +1 bonus will not make that an impact that is that dramatic that a job is overpowering and destroys all PvP or PvE.
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Old Jun 06, 2005, 05:42 PM // 17:42   #4
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it basically ads a slight amount of dimension,

Implimenting your suggestion would mean there would be no diffrence (aside from fastcasting/energy storage) between a Mesmer/Elementalist, and an Elementalist/Mesmer --

I think its fine the way it is, Primary profession only has a couple things going for it over your secondary....

oh and what if your secondarty was warrior...

now any /w's could get absorbtion runes!

but they should say on the rune only usuable by primary blah blah
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Old Jun 06, 2005, 06:36 PM // 18:36   #5
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Absorption runes do not reduce damage as much as it did in games like D2. I think with damage absorption or reduction is very slight, not even enough to say that if another class used it they would be unstoppable or would give them a better advantage.

Second I do not see why anyone would choose a Superior/Major Storage Rune and have the health loss for that. Most people would prefer damage over having 9 points of energy. I'm not necessarily complaining saying I wish Aent would allow us to use runes from our secondary class. I do think that it would be a nice feature and wouldn't create an imbalance. But like I said I dont lose sleep over it or any other problem this game has like some people do. It's just a game and some people forget that.
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Old Jun 06, 2005, 06:43 PM // 18:43   #6
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I think I'd like it if I was able to just have minor runes for my secondary. Majors and superiors should be reserved for primaries.
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Old Jun 06, 2005, 06:50 PM // 18:50   #7
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Toast has the right idea. Let the minor ones be usable for secondaries.
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